Giant Beetle, Fire (CR 1/3)

Small Vermin
Alignment: Always Neutral
Initiative: +0; Senses: darkvision 60 ft.


AC: 16 (+1 size, +5 natural), touch 11, flat-footed 16
Hit Dice: 1d8 (4 hp)
Fort +2, Ref +0, Will +0
Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +0; Grapple -4
Attack: Bite +1 melee
Full Attack: Bite +1 melee
Damage: Bite 2d4
Special Attacks/Actions: -
Abilities: Str 10, Dex 11, Con 11, Int -, Wis 10, Cha 7
Special Qualities: vermin
Feats: -
Skills: -
Advancement: 2-3 HD (Small)
Climate/Terrain: Warm plains
Organization: Cluster (2-5) or swarm (6-11)
Treasure/Possessions: None

Source: Monster Manual

When disturbed, giant fire beetles bite with their mandibles.

These luminous nocturnal insects are prized by miners and adventurers. They have two glands, one above each eye, that produce a red glow. The glands' luminosity persists for 1d6 days after removal from the beetle, illuminating a toughly circular area with a 10-foot radius.

Giant fire beetles are about 2 feet long.