Giant, Voadkyn (CR 4)

Large Giant
Alignment: Often chaotic good
Initiative: +3 (Dex); Senses: Listen +4 and Spot +4


AC: 15 (-1 size, +3 Dex, +3 natural, +2 leather), touch 12, flat-footed 14
Hit Dice: 7d8+21 (52 hp)
Fort +8, Ref +5, Will +2
Speed: 30 ft.
Space: 5 ft./10 ft.
Base Attack +5; Grapple +5
Attack: Greatsword +9 melee; or huge longbow +8 ranged
Full Attack: Greatsword +9 melee; or huge longbow +8 ranged
Damage: Greatsword 2d6+5 or huge longbow 2d6
Special Attacks/Actions:
Abilities: Str 21, Dex 16, Con 17, Int 14, Wis 10, Cha 11
Special Qualities: Camouflage, immunities, alter self
Feats: Combat Reflexes; Weapon Focus (longbow)
Skills: Hide +0*, Listen +4, Move Silently +8, and Spot +4
Advancement: By character class
Climate/Terrain: Any forest
Organization: Solitary, gang (2-4), or hunting party (2-4 plus 2-4 dire wolves)
Treasure/Possessions: Standard

Source: Converted

Camouflage (Ex): Voadkyn gain a +8 bonus to Hide checks in woodlands.

Immunities (Ex): Voadkyn are immune to charm and sleep spells.

Alter self (Sp): Voadkyn can alter self at will to resemble any humanoid race between 3' and 15' tall.

Voadkyn gain a +4 racial bonus to Move Silently checks.