Gheden Half-Orc Barbarian* (CR 2)

Medium Humanoid (Half-Orc)
Alignment: Chaotic neutral
Initiative: +1 (Dex); Senses: darkvision 60 ft.

AC: 15 (+1 Dex, +4 masterwork scale mail), touch 11, flat-footed 14
Hit Dice: 2d12+5 (18 hp)
Fort +3, Ref -1, Will -1
Speed: 40 ft.
Space: 5 ft./5 ft.
Base Attack +2; Grapple +6
Attack: Masterwork greataxe +7 melee; or composite long bow (+6 Str) +1 ranged
Full Attack: Masterwork greataxe +7 melee; or composite long bow (+6 Str) +1 ranged
Damage: Masterwork greataxe 1d12+6/x3; composite longbow 1d8+4/x3
Special Attacks/Actions: Rage 1/day
Abilities: Str 19, Dex -, Con 12, Int 6, Wis 9, Cha 2
Special Qualities: dead nerves, half-orc traits, half-undead traits, immunities, detect mindless undead, uncanny dodge (Barbarian 2).
Feats: Diehard; Endurance; Toughness; Weapon Focus (greataxe)
Skills: Climb +2, Intimidate +1, Jump +2, and Survival +1
Advancement: By character class
Climate/Terrain: Any
Organization: Solitary
Treasure/Possessions: Standard

Source: Dragon #313

Dead Nerves (Ex): A gheden has a weak sense of touch and is incapable of feeling pain. It is unaffected by nonlethal damage, stunning and eath by massive damage. This lack of sensation also imposes a -8 penalty on any skill check that involves fine motor control or a sense of touch, such as Open Lock or Sleight of Hand checks, but grants a +4 bonus on Concentration checks provoked by damage.

Detect Mindless Undead (Sp): At will, a gheden can detect any form of mindless undead. This ability works like the detect undead spell (caster level equals gheden's total HD), but it only detects mindless undead.

Immunities (Ex): A gheden is immune to fear and confusion effects.

Uncanny Dodge (Ex): The gheden retains its dexterity bonus to AC even if it is caught flat-footed or is struck by and invincible attacker. It still loses its Dexterity bonus to AC if immobilized.

The gheden half-orc barbarian dispassionately charges into battle, even during a rage. It has little sense of self or self-preservation and relentlessly attacks until no foes remain or it is dead.