Flying Monkey (CR 1/3)
Tiny Magical Beast
Alignment: Often neutral
Initiative: +3 (Dex); Senses: low-light vision, Listen +2, and Spot +2
AC: 15 (+2 size, +3 Dex), touch 15, flat-footed 12
Hit Dice: 5d10 (27 hp)
Fort +2, Ref +5, Will +1
Speed: 30 ft., climb 30 ft., fly 40 ft. (clumsy)
Space: 2-1/2 ft./0 ft.
Base Attack +1; Grapple -9
Attack: Bite +6 melee or dropped stone +6 ranged
Full Attack: Bite +6 melee or dropped stone +6 ranged
Damage: Bite 1d3-2, dropped stone 1d4
Special Attacks/Actions: Drop stones, group snatch
Abilities: Str 6, Dex 16, Con 10, Int 5, Wis 12, Cha 6
Feats: Weapon Finesse
Skills: Balance +11, Climb +7, Hide +12, Listen +2, and Spot +2
Advancement: 2-4 HD (Small), 5-10 HD (Medium)
Climate/Terrain: Warm hills and forests
Organization: Band (2-12), troop (4-24), or circus (6-60)
Treasure/Possessions: Quarter standard
Drop Stones (Ex): Flying monkeys like to fight by picking up small stones and dropping them on opponents from a great height (at least 20 feet above the target). This attack has a range increment of 60 feet and no maximum number of increments. Damage from a dropped object is not subject to the flying monkey's Strength penalty.
Group Snatch (Ex): A group of four or more flying monkeys can lift up and carry away a size Small creature, attacking as a group and using a single grapple check. Two are required for Tiny creatures, and eight for a Medium creature.
If the creature does not wish to be snatched into the air, an opposed grapple check is required. The flying monkeys gain a +2 on this grapple check for each flying monkey beyond the first participating in the attempt. If the monkeys succeed, the creature is grappled and forced to move along with the monkeys. If they fail, the creature stays on the ground.
Once a creature is airborne, it may chose to continue resisting, forcing a grapple check each round. This reduces the monkeys' flying speed by half. If successful, the creature falls from their grasp and takes falling damage normally.
Skills: Flying monkeys have a +8 racial bonus on Balance and Climb checks. They can always choose to take 10 on Climb checks, even if rushed or threatened. They use their Dexterity modifier instead of their Strength modifier for Climb checks.
Flying monkeys avoid combat when able but defend their territory or retaliate if attacked. They prefer to fight from the air, dropping rocks and coconuts on their targets, and they often attack in groups.