Felldrake, Spitting (CR 2)
Alignment: Always neutral good
Initiative: +2 (Dex); Senses: Listen +10 and Spot +10
AC: 16 (+2 Dex, +4 natural), touch 12, flat-footed 14
Hit Dice: 3d12+3 (22 hp)
Fort +4, Ref +5, Will +3
Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +3; Grapple +5
Attack: Bite +6 melee, or spit +5 ranged touch
Full Attack: Bite +6 melee, or spit +5 ranged touch
Damage: Bite 1d6+3, spit 2d4 acid
Abilities: Str 14, Dex 15, Con 13, Int 8, Wis 10, Cha 9
Special Qualities: Dragon traits
Feats: Alertness; Weapon Focus (bite)
Skills: Hide +9, Jump +9, Listen +10, and Spot +10
Advancement: 4-9 HD (Medium-size)
Climate/Terrain: Temperate plains, forest, hills and underground (Sundered Lands)
Organization: Solitary, pair, or gang (3-5)
Monster Manual II
A spitting felldrake usually pauses to spit acid before closing to melee. It can spit acid up to 30 feet as a ranged touch attack with no range increment.
Because of its snaky body, a spitting felldrake can squeeze through small spaces. Thus, it is ideal for the underground expeditions so contrary to elven nature. The spitting felldrake is slightly larger than its crested cousin. Its body is long and sinuous, like that of a snake.