Eye Of Fear And Flame (CR 8)
Alignment: Always chaotic evil
Initiative: +6 (+2 Dex, +4 Improved Initiative); Senses: darkvision (60-foot range), Listen +15, and Spot +14
AC: 22 (+2 Dex, +10 natural), touch 12, flat-footed 20
Hit Dice: 12d12 (78 hp)
Fort +4, Ref +6, Will +11
Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +6; Grapple +1
Attack: 2 claws +9 melee (1d4+3)
Special Attacks/Actions: Eye of fear, eye of flame, spell-like abilities
Abilities: Str 17, Dex 14, Con -, Int 18, Wis 17, Cha 19
Special Qualities: Immunities, spell deflection, turn resistance +4, undead traits
Feats: Combat Casting; Corrupt Spell-Like Ability; Dodge; Empower Spell-like Ability; Combat Expertise; Improved Initiative; Mobility
Skills: Climb +8, Concentration +18, Hide +14, Knowledge (arcana) +14, Listen +15, Move Silently +14, and Spot +14
Advancement: 13-18 HD (Medium-size); 19-24 HD (Large)
Climate/Terrain: Any land and underground
Treasure/Possessions: Gems (see below)
Book of Vile Darkness
Eye of Fear (Sp): Once per round, as a free action, an eye of fear and flame can produce an effect identical with that of a fear spell out of its black gem-eye. Caster level 15th; Will DC 17 negates.
Eye of Flame (Sp): Once every three rounds, as a standard action, an eye of fear and flame can produce a fireball from its red gem- eye. Caster level 15th; Reflex DC 13 half. The fireball deals 10d6 points of fire damage, plus half again as much damage if empowered. If the fireball is corrupted, one-half of the damage is unholy damage that affects even those immune to fire.
Spell-like Abilities: At will - detect good, detect law, detect thoughts, true seeing (divine spell); 2/day -- ethereal jaunt. Caster level 15th; save DC 14 + spell level.
Immunities (Ex): An eye of fear and flame is immune to cold. Because it lacks flesh or internal organs, it takes only half damage from piercing and slashing weapons.
Spell Deflection (Su): If any sort of vision-affecting spell such as blindness or power word, blind is cast on an eye of fear and flame, it is reflected back upon the caster (as the spell turning spell), who must save against the effect of her own spell.
Turn Resistance (Ex): An eye of fear and flame is treated as an undead with 16 Hit Dice for the purpose of turn, rebuke, command, and bolster attempts.
An eye of fear and flame so rarely relies on its claw attacks that most people never even realize it has them. Instead, it uses its spell-like abilities and flees if they are insufficient to destroy its enemies.
The eye of fear and flame is an undead creature created by the gods of chaos and evil to spread destruction and darkness. Through their malevolent divine power, they take the dead soul of a chaotic evil madman and give him an animated skeletal form with which to roam and do their will. Let loose among mortals, the eye of fear and flame commands all that it encounters to commit evil acts or be destroyed. For example, an eye of fear and flame might approach a lone couple in the woods and threaten that if the woman does not kill the man she is with immediately, it will kill them both. If she does kill him, the eye leaves her to her shock and misery. If she does not, the eye of fear and flame does its best to make good on its threat.
Draped in a ragged, hooded cloak, an eye of fear and flame is a skeletal figure with a gem set into each eye socket -- one red and one black. Each gem is worth 2,000 gp but has no magical qualities once the eye of fear and flame is destroyed. When it is first encountered, a hood obscures the creature's face. When it utilizes an eye power, it moves the hood away with a bony hand to reveal the eye.