Erudite Owl (CR 2)
Alignment: Any (same as creator)
Initiative: +3 (Dex); Senses: Listen +14 and Spot +6*
AC: 19 (+2 size, +3 Dex, +4 natural), touch 15, flat-footed 16
Hit Dice: 3d10 (16 hp)
Fort +1, Ref +4, Will +3
Speed: 10 ft., fly 40 ft. (average)
Space: 2-1/2 ft./0 ft.
Base Attack +1; Grapple -11
Attack: Talons +7 melee
Full Attack: 2 talons +7 melee
Damage: Talons 1d4-1
Special Attacks/Actions: Spell-like abilities
Abilities: Str 8, Dex 17, Con -, Int 10, Wis 14, Cha 10
Special Qualities: Construct traits, familiar traits
Feats: Weapon Finesse; Weapon Focus (talon)
Skills: Diplomacy +9, Listen +14, Move Silently +17, and Spot +6*
Spell-Like Abilities (Sp): 2/day - detect magic, detect poison, comprehend languages.
Skills: Owls have a +8 racial bonus on Listen checks and a +14 racial bonus on Move Silently checks. *They have a +8 racial bonus on Spot checks in areas of shadowy illumination.
Usually, erudite owls avoid combat whenever possible but resort to using their talons when seriously threatened.