Effigy, Dire Lion* (CR 6)

Large Construct
Alignment: Always neutral
Initiative: +1 (Dex)
Languages: Cannot speak


AC: 16 (-1 size, +1 Dex, +6 natural), touch 10, flat-footed 15
Hit Dice: 8d10+30 (74 hp); DR: 5/adamantine
Fort +2, Ref +3, Will +2
Speed: 40 ft.
Space: 10 ft./5 ft.
Base Attack +6; Grapple +19
Attack: Claw +15 melee
Full Attack: 2 claws +15 melee and bite +10 melee
Damage: Claw 1d6+9, Bite 1d8+4
Special Attacks/Actions: Improved grab, pounce, rake 1d6+4
Abilities: Str 29, Dex 13, Con -, Int -, Wis 11, Cha 1
Special Qualities: construct traits
Feats: Weapon Focus (claw)
Skills: -
Advancement: None
Climate/Terrain: Any
Organization: Any
Treasure/Possessions: None

Source: Complete Arcane

Improved Grab (Ex): To use this ability, an effigy dire lion must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking attacks of opportunity. If it wins the grapple check, it establishes a hold and can rake.

Pounce (Ex): If a dire lion charges, it can make a full attack, including two rake attacks.

Rake (Ex): Attack bonus +15 melee, damage 1d6+9.

Like a living dire lion, an effigy attacks by leaping on its opponent, clawing and biting.