Dune Reaper Warrior (CR 9)
AC: 23 (-1 size, +2 Dex, +12 natural), touch 11, flat-footed 21
Hit Dice: 12d10+48 (114 hp)
Fort +12, Ref +10, Will +6
Speed: 40 ft.
Space: 10 ft./5 ft.
Base Attack +12; Grapple +23
Attack: Claw +20 melee
Full Attack: 2 claws +20 melee (2d6+9) and mandibles +15 melee (1d8+4)
Damage: claw 2d6+9, mandibles 1d8+4
Special Attacks/Actions: Improved grab, psi-like abilities, rend
Abilities: Str 28, Dex 14, Con 18, Int 12, Wis 15, Cha 15
Feats: Cleave; Mental Leap; Power Attack; Power Specialization; Weapon Focus (ray)
Skills: Concentration +19, Jump +33, Listen +7, Spot +7, and Survival +7
Advancement: 13-17 HD (Large); 18-36 HD (Huge)
Climate/Terrain: Warm deserts (Athas)
Organization: Solitary, Pack (1 warrior and 1d4+1 drones) or hive (1d4 warriors and 4d4+4 drones plus one 18-HD warrior matron)
Improved Grab (Ex): To use this ability, a dune reaper must hit with its mandible attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.
Rend (Ex): A dune reaper that establishes a hold with a successful grapple check latches onto the opponent's body and tears the flesh. This attack automatically deals 2d8+50 points of damage.
Skills: Dune reapers have a +5 racial bonus on Jump checks due to their powerful leg muscles.
Dune Reaper Warriors
The warriors are the sergeants of dune reaper society, directing teams of drones as they hunt and build their warrens. All warriors are females, but only the largest one in a hive, known as the matron, can lay eggs for the drones to fertilize.
Warriors are almost always accompanied by one or more dune reaper drones. Using olfactory cues, the warrior directs the drones to charge the dune reapers' adversaries while the warrior uses its energy push and mind thrust. Then the warrior enters the fray itself. If battle turns against it, the warrior uses mass cloud mind to escape and report back to the matron and the rest of the hive.
Psi-Like Abilities (Sp): At will - missive, read thoughts (DC 14); 3/day-energy push (6d6, DC 18); 1/day - mass cloud mind (DC 18), mind thrust (11d10, DC 18*). Manifester level 11th. The save DCs are Charisma-based.
*Includes augmentation for the warrior's manifester level.
Dune reapers prefer to lie in wait for their foes, hiding behind or atop sand dunes until their prey draws near. Once a fight starts, they're straightforward combatants, but they're smart enough to use basic tactics like flanking and concentrating on wounded enemies.