Dragon, Steel Very Old (CR 13)
AC: 35 (-2 size, +27 natural), touch 8, flat-footed 35
Hit Dice: 28d12+140 (322 hp); DR: 15/magic
Fort +21, Ref +16, Will +22
Speed: 60 ft., fly 200 ft. (poor), swim 30 ft.
Space: 20 ft./10 ft.
Base Attack +28; Grapple +44
Attack: 1 bite +34, 2 claws +29, 2 wings +29, 1 tail slap +29, 1 crush +29
Damage: 1 bite 2d8+8, 2 claws 2d6+4, 2 wings 1d8, 1 tail slap 2d6, 1 crush 2d8
Special Attacks/Actions: Breath weapon 9d6 (29)
Abilities: Str 27, Dex 10, Con 21, Int 22, Wis 23, Cha 20
Special Qualities: Polymorph, poison resistance, Minor arcane shield, Moderate arcane shield, Enthrall, Charm person, Suggestion, CL 17th, SR 32, Fear aura (DC 27)
Feats: #Feats: 10
Class Skills: Bluff, Craft, Disguise, Profession, and Skill points: 174
Advancement: 29-30 HD (Huge)
Climate/Terrain: Any city (rarely any hill, plain, or forest)
Organization: Solitary (with humanoid companions)
Treasure/Possessions: Triple Standard
Dragons of Faerûn
Breath Weapon (Su): A steel dragon has two kinds of breath weapons: a line of acid and a cone of poisonous gas. Every creature within the area of the poisonous gas must succeed on a Fortitude save or take 1 point of Constitution damage per age category of the dragon. It must then succeed on a second save at the same DC 1 minute later or take the same amount of damage.
Minor Arcane Shield (Su): A steel dragon's spell resistance against 1st- and 2nd-level arcane spells is higher than normal by +10.
Moderate Arcane Shield (Su): A steel dragon's spell resistance against 3rd- and 4th-level arcane spells is higher than normal by +10.
Poison Resistance (Ex): A steel dragon gets a +10 racial bonus on all Fortitude saving throws against poison.
Spell-Like Abilities: 5/day -- polymorph; 1/day -- charm person, enthrall, mass charm, mass suggestion, suggestion.
Skills: Bluff, Craft (any), and Profession (any) are considered class skills for steel dragons.
This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane Air. Air creatures always have fly speeds and usually have perfect maneuverability (see the section on Movement).