Dragon, Steel Mature Adult (CR 11)
AC: 30 (-1 size, +21 natural), touch 9, flat-footed 30
Hit Dice: 22d12+88 (231 hp); DR: 10/magic
Fort +17, Ref +13, Will +17
Speed: 60 ft., fly 200 ft. (poor), swim 30 ft.
Space: 10 ft./10 ft.
Base Attack +22; Grapple +32
Attack: 1 bite +26, 2 claws +21, 2 wings +21, 1 tail slap +21, 1 crush +21
Damage: 1 bite 2d6+6, 2 claws 1d8+3, 2 wings 1d6, 1 tail slap 1d8, 1 crush -
Special Attacks/Actions: Breath weapon 7d6 (25)
Abilities: Str 23, Dex 10, Con 19, Int 20, Wis 19, Cha 18
Special Qualities: Polymorph, poison resistance, Minor arcane shield, Moderate arcane shield, Enthrall, Charm person, CL 13th, SR 28, Fear aura (DC 23)
Feats: #Feats: 8
Class Skills: Bluff, Craft, Disguise, Profession, and Skill points: 116
Advancement: 23-24 HD (Large)
Climate/Terrain: Any city (rarely any hill, plain, or forest)
Organization: Solitary (with humanoid companions)
Treasure/Possessions: Double standard
Dragons of Faerûn
Breath Weapon (Su): A steel dragon has two kinds of breath weapons: a line of acid and a cone of poisonous gas. Every creature within the area of the poisonous gas must succeed on a Fortitude save or take 1 point of Constitution damage per age category of the dragon. It must then succeed on a second save at the same DC 1 minute later or take the same amount of damage.
Minor Arcane Shield (Su): A steel dragon's spell resistance against 1st- and 2nd-level arcane spells is higher than normal by +10.
Moderate Arcane Shield (Su): A steel dragon's spell resistance against 3rd- and 4th-level arcane spells is higher than normal by +10.
Poison Resistance (Ex): A steel dragon gets a +10 racial bonus on all Fortitude saving throws against poison.
Spell-Like Abilities: 5/day -- polymorph; 1/day -- charm person, enthrall, mass charm, mass suggestion, suggestion.
Skills: Bluff, Craft (any), and Profession (any) are considered class skills for steel dragons.
This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane Air. Air creatures always have fly speeds and usually have perfect maneuverability (see the section on Movement).