Dragon, Red Juvenile (CR 9)

Large Dragon (Fire)
Alignment: Always Chaotic Evil
Initiative: +0; Senses: darkvision 60 ft. and low-light vision
Languages: Draconic

AC: 24 (-1 size, +15 natural), touch 9, flat-footed 29
Hit Dice: 16d12+64 (168 hp)
Fort +14, Ref +10, Will +12
Speed: 40 ft., fly 150 ft. (poor)
Space: 10 ft./5 ft. (10 ft. with bite)
Base Attack +16; Grapple +29
Attack: 1 Bite +24, 2 claws +19, 2 wings +19, 1 Tail Slap +19 melee; Breath +24 ranged
Damage: 1 bite 2d6+9, 2 claws 1d8+4, 2 wings 1d6+4, 1 tail slap 1d8+13, Breath weapon 8d10 (22)
Special Attacks/Actions: Breath weapon
Abilities: Str 29, Dex 10, Con 19, Int 14, Wis 15, Cha 14
Special Qualities: Fire subtype, Locate object, CL 3rd, Can also cast cleric spells and those from the Chaos, Evil, and Fire domains as arcane spells
Feats: #Feats: 6
Skills: Skill points: 38 and plus Jump16
Advancement: 17-18 HD (large)
Climate/Terrain: Temperate and warm hill, mountains, and underground
Organization: Solitary or clutch (2-5)
Treasure/Possessions: Double Standard

Source: Monster Manual

Breath Weapon (Su): A red dragon has one type of breath weapon, a cone of fire (8d10 damage, Reflex save for half damage DC 22). Using a breath weapon is a standard action. Once a dragon breathes, it can't breathe again until 1d4 rounds later. If the dragon has more than one type of breath weapon, it still can breathe only once every 1d4 rounds. A blast from a breath weapon always starts at the dragon's mouth and extends in a direction of the dragon's choice.

Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.

Locate Object (Sp): The dragon can use this ability as the spell of the same name, 4 times per day.

Fire Subtype

A creature with the fire subtype has immunity to fire. It has vulnerability to cold, which means it takes half again as much (+50%) damage as normal from cold, regardless of whether a saving throw is allowed, or if the save is a success or failure.