Dragon, Green Mature Adult (CR 13)
Huge Dragon (Air)
Alignment: Always Lawful Evil
Initiative: +0; Senses: blindsense 60 ft., darkvision120 ft., low-light vision, and keen senses
AC: 30 (-2 size, +22 natural), touch 8, flat-footed 30
Hit Dice: 23d12+115 (264 hp); DR: 10/magic
Fort +18, Ref +13, Will +16
Speed: 40 ft., fly 150 ft. (poor), swim 40 ft.
Space: 15 ft./10 ft. (15 ft. with bite)
Base Attack +23; Grapple +40
Attack: 1 Bite +30, 2 claws +25, 2 wings +25, 1 Tail Slap +25, 1 crush +25 melee; Breath +30 ranged
Damage: 1 bite 2d8+9, 2 claws 2d6+4, 2 wings 1d8+4, 1 tail slap 2d6+13, 1 crush 2d8+13, Breath weapon 2d6 (26)
Special Attacks/Actions: Breath weapon, fear (DC 24), SR 22
Abilities: Str 29, Dex 10, Con 21, Int 16, Wis 17, Cha 16
Special Qualities: Suggestion, Acid immunity, water breathing, CL 7
Feats: #Feats: 8
Skills: Skill Points: 207
Advancement: 23-25 HD (Huge)
Climate/Terrain: Temperate and warm forest and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Treasure/Possessions: Double Standard
Breath Weapon (Su): A green dragon has one type of breath weapon, a cone of corrosive (acid) gas (Reflex save for half damage DC 26) 14d6 acid damage. Using a breath weapon is a standard action. Once a dragon breathes, it can't breathe again until 1d4 rounds later. A blast from a breath weapon always starts at the dragon's mouth and extends in a direction of the dragon's choice.
Water Breathing (Ex): The dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.
This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane Air. Air creatures always have fly speeds and usually have perfect maneuverability (see the section on Movement).