Dragon, Green Juvenile (CR 7)
AC: 22 (-1 size, +13 natural), touch 9, flat-footed 22
Hit Dice: 14d12+42 (133 hp)
Fort +12, Ref +9, Will +11
Speed: 40 ft., fly 150 ft. (poor), swim 40 ft.
Space: 10 ft./5 ft. (10 ft. with bite)
Base Attack +14; Grapple +22
Attack: 1 Bite +17, 2 claws +12, 2 wings +12 melee; Breath +17 ranged
Damage: 1 bite 2d6+4, 2 claws 1d8+2, 2 wings 1d6+2, 1 tail slap 1d8+6, Breath weapon 2d6 (20)
Special Attacks/Actions: Breath weapon
Abilities: Str 19, Dex 10, Con 17, Int 14, Wis 15, Cha 14
Special Qualities: Acid immunity, water breathing, CL 1
Feats: #Feats: 5
Skills: Skill Points: 112
Advancement: 15-16 HD (Large)
Climate/Terrain: Temperate and warm forest and underground
Organization: Solitary or clutch (2-5)
Treasure/Possessions: Double Standard
Breath Weapon (Su): A green dragon has one type of breath weapon, a cone of corrosive (acid) gas (Reflex save for half damage DC 20) 8d6 acid damage. Using a breath weapon is a standard action. Once a dragon breathes, it can't breathe again until 1d4 rounds later. A blast from a breath weapon always starts at the dragon's mouth and extends in a direction of the dragon's choice.
Water Breathing (Ex): The dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.
This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane Air. Air creatures always have fly speeds and usually have perfect maneuverability (see the section on Movement).