Dragon, Emerald Young (CR 6)
AC: 21 (+11 natural), touch 10, flat-footed 21
Hit Dice: 12d12+24 (102 hp)
Fort +10, Ref +8, Will +11
Speed: 40 ft., fly 150 ft. (poor), burrow 5 ft., swim 60 ft.
Space: 5 ft./5 ft.
Base Attack +12; Grapple +15
Attack: 1 Bite +15, 2 claws +10, 2 wings +10 melee; Breath +15 ranged
Damage: 1 bite 1d8+3, 2 claws 1d6+1, 2 wings 1d4+1, Breath weapon 6d6 (18)
Special Attacks/Actions: Breath Weapon 6d6 (18)
Abilities: Str 17, Dex 10, Con 15, Int 16, Wis 17, Cha 16
Special Qualities: Object reading, planar travel, sonic immunity, greater invisibility
Feats: #Feats: 5
Skills: Skill points: 42
Advancement: 13-14 HD (Medium-size)
Climate/Terrain: Inner Planes, underground
Organization: Solitary or clutch (2-5)
Treasure/Possessions: Double Standard
Monster Manual II
Bite: The dragon also can use its bite snatch opponents. Bite attacks use the full attack bonus.
Claw: The dragon also can use its claws to snatch opponents. Claw attacks are at -5 to the attack bonus.
Wing: The dragon can slam opponents with its wings, even when flying. Wing attacks are at -5 to the attack bonus.
This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane Air. Air creatures always have fly speeds and usually have perfect maneuverability (see the section on Movement).