Dragon, Crystal Very Young (CR 3)
AC: 17 (+7 natural), touch 10, flat-footed 17
Hit Dice: 15d12+30 (127 hp)
Fort +8, Ref +6, Will +6
Speed: 40 ft., fly 150 ft. (poor), burrow 5 ft., swim 40 ft.
Space: 5 ft./5 ft.
Base Attack +15; Grapple +17
Attack: 1 Bite +10, 2 claws +5, 2 wings +5 melee; Breath +10 ranged
Damage: 1 bite 1d8+2, 2 claws 1d6+1, 2 wings 1d4+1, Breath weapon 4d6 (16)
Special Attacks/Actions: Breath Weapon 4d6 (16)
Abilities: Str 15, Dex 10, Con 15, Int 10, Wis 11, Cha 11
Special Qualities: Cold immunity, planar travel
Feats: #Feats: 6
Skills: Skill points: 6
Advancement: 9-10 HD (Medium-size)
Climate/Terrain: Inner Planes, temperate and cold mountains
Organization: Solitary or clutch (2-5)
Treasure/Possessions: Double Standard
Monster Manual II
Breath Weapon (Su): A crystal dragon's breath weapon is a cone of brilliant light. A target who fails his or her Reflex saving throw (DC 16) takes 4d6 damage and is blinded for 1d4 rounds. Using a breath weapon is a standard action. Once a dragon breathes, it can't breathe again until 1d4 rounds later. A blast from a breath weapon always starts at the dragon's mouth and extends in a direction of the dragon's choice.
Bite: The dragon also can use its bite snatch opponents. Bite attacks use the full attack bonus.
Claw: The dragon also can use its claws to snatch opponents. Claw attacks are at -5 to the attack bonus.
Wing: The dragon can slam opponents with its wings, even when flying. Wing attacks are at -5 to the attack bonus.
This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane Air. Air creatures always have fly speeds and usually have perfect maneuverability (see the section on Movement).