Dragon, Bronze Wyrmling (CR 2)
AC: 16 (+1 size, +5 natural), touch 11, flat-footed 16
Hit Dice: 6d12+6 (45 hp)
Fort +6, Ref +5, Will +7
Speed: 40 ft., fly 100 ft., (average), swim 60 ft.
Space: 5 ft./5 ft.
Base Attack +6; Grapple +3
Attack: 1 Bite +8, 2 claws +3 melee; Breath +8 ranged
Damage: 1 bite 1d6+1, 2 claws 1d4+0, Breath weapon 2d6 (14)
Special Attacks/Actions: Breath Weapon
Abilities: Str 13, Dex 10, Con 13, Int 14, Wis 15, Cha 14
Special Qualities: Electricity immunity, water breathing, speak with animals
Feats: #Feats: 3
Skills: Skill points: 18
Advancement: 7-8 RD (Small)
Climate/Terrain: Temperate and warm aquatic and underground
Organization: Solitary or clutch (2-5)
Treasure/Possessions: Double Standard
Breath Weapon (Su): Bronze dragons have two types of breath weapon, a line of lightning (2d6 damage Reflex save for half damage DC 14) or a cone of repulsion gas. Creatures within the cone must succeed at a Will save (DC 14) or be compelled to do nothing but move away from the dragon for 1d6 rounds plus 1 round. This is a mind-influencing compulsion enchantment. Using a breath weapon is a standard action. Once a dragon breathes, it can't breathe again until 1d4 rounds later. A blast from a breath weapon always starts at the dragon's mouth and extends in a direction of the dragon's choice.
This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Water. Creatures with the water subtype always have swim speeds and can move in water without making Swim checks. A water creature can breathe underwater and usually can breathe air as well.