Dire Squirrel (CR 1/2)
Alignment: Always neutral
Initiative: +5 (Dex); Senses: low-light vision, scent, Listen +3, and Spot +3
AC: 20 (+1 size, +4 natural, +5 dex), touch 16, flat-footed 15
Hit Dice: 2d8 (9 hp)
Fort +3, Ref +8, Will +1
Speed: 30 ft., climb 20 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple -4
Attack: Bite +7 melee or rock +7 ranged
Full Attack: Bite +7 melee or rock +7 ranged
Damage: Bite 1d4-1, rock 1d4-1
Special Attacks/Actions: -
Abilities: Str 8, Dex 20, Con 11, Int 2, Wis 13, Cha 11
Special Qualities: Cheek-pouches
Feats: Weapon Finesse
Skills: Climb +13, Hide +9, Listen +3, Move Silently +6, and Spot +3
Advancement: 3-4 HD (small), 5-6 HD (medium)
Climate/Terrain: Any forest
Organization: Solitary, pair or nuisance (3-10)
A dire squirrel is a carnivorous and primitive form of squirrel. It is dangerous even to humans, for though it is usually content to ignore them, it will attack if hungry or molested.
A dire squirrel has a matted and tangled coat of fur. Its bushy tail seems ragged and unkempt. It often stuffs its cheeks with rocks to throw. A dire squirrel is usually about 3 foot long with another 3 foot of puffy tail. A dire squirrel usually weighs around 60 lbs.
When aggravated, dire squirrels prefer to climb high in a tree and pelt enemies with rocks (range increment 20 foot). If cornered or unable to flee a dire squirrel will defend itself with its bite.
Cheek-Pouches (Ex): A dire squirrel can stuff each of its cheeks with up to one cubic foot of material.
Skills: A dire squirrel gets a +8 bonus to Climb checks and can take ten on Climb checks even if rushed or threatened. It uses its Dexterity bonus rather than its Strength bonus on Climb checks.