Dire Bear (CR 7)

Large Animal
Alignment: Always neutral
Initiative: +1 (Dex); Senses: low-light vision, scent, Listen +10, and Spot +10


AC: 17 (-1 size, +1 Dex, +7 natural), touch 10, flat-footed 16
Hit Dice: 12d8+51 (105 hp)
Fort +12, Ref +9, Will +9
Speed: 40 ft.
Space: 10 ft./5 ft.
Base Attack +9; Grapple +23
Attack: Claw +19 melee
Full Attack: 2 claws +19 melee and bite +13 melee
Damage: Claw 2d4+10, bite 2d8+5
Special Attacks/Actions: Improved grab
Abilities: Str 31, Dex 13, Con 19, Int 2, Wis 12, Cha 10
Special Qualities:
Feats: Alertness; Endurance; Run; Toughness; Weapon Focus (claw)
Skills: Listen +10, Spot +10, and Swim +13
Advancement: 13-16 HD (Large); 17-36 HD (Huge)
Climate/Terrain: Cold forest
Organization: Solitary or pair
Treasure/Possessions: none

Source: Monster Manual

Improved Grab (Ex): To use this ability, the dire bear must hit with a claw attack.

A dire bear attacks by rending opponents with its claws.