Deer (CR 1/6)
Alignment: Always neutral
Initiative: +1 (Dex); Senses: scent, low-light vision, Listen +5, and Spot +4
AC: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12
Hit Dice: 2d8-2 (7 hp)
Fort +2, Ref +5, Will +1
Speed: 60 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple +1
Attack: Gore +1 melee, or 2 hooves +1 melee
Full Attack: Gore +1 melee, or 2 hooves +1 melee
Damage: Gore 1d4; hoof 1d2
Abilities: Str 11, Dex 14, Con 9, Int 2, Wis 13, Cha 6
Skills: Hide +6, Listen +5, and Spot +4
Climate/Terrain: Any land
Organization: Solitary or herd (6-24)
Given the number of monstrous and magical predators roaming the North, deer make up an important part of the ecology of the Silver Marches. Female deer are also known as does or hinds, while male deer are often called harts or stags. Deer flee most encounters, and fight only when trapped or in rut.
Skills: Deer receive a +2 racial bonus on Hide checks.