Cyclops, Lesser (CR 8)
Alignment: Chaotic evil
Initiative: -1 (Dex); Senses: Spot +4
AC: 18 (-1 size, -1 Dex, +10 natural), touch 8, flat-footed 18
Hit Dice: 13d8+52 (110 hp)
Fort +12, Ref +3, Will +3
Speed: 40 ft.
Space: 5 ft./10 ft. (10-20 ft. with longspear)
Base Attack +9; Grapple +9
Attack: Huge longspear +16/+11 melee; or rock +8/+2 ranged
Full Attack: Huge longspear +16/+11 melee; or rock +8/+2 ranged
Damage: Huge longspear 2d6+12; or rock 2d6+8
Special Attacks/Actions: Rock throwing
Abilities: Str 27, Dex 9, Con 19, Int 6, Wis 8, Cha 6
Special Qualities: Rock catching
Feats: Cleave; Great Cleave; Power Attack
Skills: Climb +13, Jump +13, and Spot +4
Advancement: By character class
Climate/Terrain: Warm mountains
Organization: Solitary or fist (2-5)
Deities and Demigods
Rock Throwing (Ex): Adult cyclopes are accomplished rock throwers and receive a +1 racial bonus on attack rolls when throwing rocks. A lesser cyclops can hurl rocks weighing 40 to 50 pounds each (Small objects) with a range increment of 140 feet and a maximum range of five range increments.
Rock Catching (Ex): A cyclops can catch Small, Medium-size, or Large rocks (or projectiles of similar shape). Once per round, a cyclops that would normally be hit by a rock can make a Reflex save to catch it. The DC is 15 for a Small rock, 20 for a Medium-size one, and 25 for a Large one. (If the projectile has a magical bonus on attacks, the DC increases by that amount.) The giant must be ready for and aware of the attack.
Lesser cyclopes are monstrous brutes that enjoy eating human brains. They are easily tricked, but they fight fiercely and to the death.