Crow, Rainbow (CR 5)

Huge Magical Beast
Alignment: Usually neutral
Initiative: +6 (+2 Dex, +4 Improved Initiative); Senses: darkvision 60 ft., low-light vision, scent, Listen +11, and Spot +16

AC: 17 (-2 size, +2 Dex, +7 natural), touch 10, flat-footed 15
Hit Dice: 12d10+12 (90 hp)
Fort +9, Ref +10, Will +6
Speed: 30 ft., fly 90 ft. (good)
Space: 15 ft./5 ft.
Base Attack +12; Grapple +25
Attack: Claw +15 melee
Full Attack: 2 Claws +15 melee and beak +10 melee
Damage: Claws 1d8+5, beak 2d6+2
Special Attacks/Actions: Color spray
Abilities: Str 21, Dex 15, Con 13, Int 10, Wis 14, Cha 17
Special Qualities: dazzling presence
Feats: Alertness; Dodge; Improved Initiative; Flyby Attack; Wingover
Skills: Listen +11, Search +11, Spot +16, and Survival +10
Advancement: 13-18 HD (Huge); 19-24 HD (Gargantuan)
Climate/Terrain: Temperate forests
Organization: Solitary or pair
Treasure/Possessions: None

Source: Heroes of Battle

Dazzling Presence (Ex): As long as a rainbow crow is illuminated by a bright light source, any creature that can see the rainbow crow is dazzled (Fortitude DC 19 negates). Closing one's eyes completely protects a viewer from the dazzling presence but gives the crow total concealment with respect to that individual. The save DC is Charisma-based.

Color Spray (Sp): Once per round as a free action, a rainbow crow can release a color spray effect from its wingtips (Will DC 14 negates). The save DC is Charisma-based.

Skills: Rainbow crows have a +4 racial bonus on Search and Spot checks.

A rainbow crow is difficult to battle because its foes must choose between being dazzled by its wings or closing their eyes and fighting blind. These clever birds open a battle with color spray, hoping to neutralize one or more foes before the fight begins.