Chameleon Bugbear* (CR 3)
AC: 17 (+1 Dex, +3 natural, +2 leather, +1 light wooden shield), touch 11, flat-footed 16
Hit Dice: 3d8+3 (16 hp)
Fort +2, Ref +4, Will +1
Speed: 30 ft., climb 15 ft.
Space: 5 ft./5 ft.
Base Attack +2; Grapple +4
Attack: Morningstar +5 melee (1d8+2) or javelin +3 ranged (1d6+2) or tongue +3 ranged touch (see text)
Full Attack: Morningstar +5 melee (1d8+2) or javelin +3 ranged (1d6+2) or tongue +3 ranged touch (see text)
Special Attacks/Actions: -
Abilities: Str 15, Dex 12, Con 13, Int 10, Wis 10, Cha 9
Feats: Alertness; Weapon Focus (morningstar)
Skills: Climb +11, Hide +14, Listen +4, Move Silently +10, and Spot +4
Advancement: By character class
Organization: Solitary, or accompanies a gang or band of non-chameleon bugbears
Like their ordinary kin, chameleon bugbears prefer to ambush opponents whenever possible. Chameleon bugbear spellcasters often use their tongues to deliver touch spells.
Skills: A chameleon bugbear receives a +10 racial bonus on Hide checks and a +8 racial bonus on Move Silently checks.
Goblinoids are stealthy humanoids who live by hunting and raiding and who all speak Goblin.
These creatures are scaly and usually cold-blooded. The reptilian subtype is only used to describe a set of humanoid races, not all animals and monsters that are truly reptiles.