Centipede, Greater Spirit (CR 2)
AC: 16 (+1 size, +2 Dex, +3 natural), touch 13, flat-footed 14
Hit Dice: 5d8+5 (27 hp)
Fort +5, Ref +6, Will +5
Speed: 50 ft. (centipede or spider), 40 ft. (snake), 30 ft. (scorpion), 20 ft. (toad)
Space: 5 ft./5 ft.
Base Attack +5; Grapple -4
Attack: Bite +8 melee or sting +8 melee
Full Attack: Bite +8 melee or sting +8 melee
Damage: Bite 1d4 or sting 1d4
Special Attacks/Actions: Black fog cloud
Abilities: Str 10, Dex 15, Con 12, Int 11, Wis 12, Cha 11
Special Qualities: Change shape, SR 12, poison immunity
Feats: Alertness; Weapon Finesse
Skills: Diplomacy +8, Escape Artist +10, Hide +14, Intimidate +8, Move Silently +10, and Spot +11
Advancement: 6-9 HD (Small); 9-15 HD (Medium-size)
Climate/Terrain: Warm or temperate land
Black Fog Cloud (Su): A Greater Spirit centipede can cough up a poisonous cloud of black fog as a standard action. The cloud extends in a spread centered on the spirit centipede with a radius of 15 feet. A centipede is immune to the effects of its own cloud. Any creature that comes in contact with a black fog cloud must make a Fortitude saving throw (DC 13) or suffer the effects of the cloud. The effects depend on the centipede's current form.
- Centipede: Initial damage paralysis (for 2d6 minutes); secondary damage 0.
- Scorpion: Initial damage blurred vision (all opponents gain the benefit of the blur spell - 20% miss chance for 2d6 minutes); secondary damage 0.
- Snake: Initial and secondary damage 1d4 temporary Con.
- Spider: Initial and secondary damage 1d4 temporary Dex.
- Toad: Initial damage 0; secondary damage unconsciousness (1d3 hours)
The black fog cloud obscures all sight, including darkvision, beyond 5 feet. Creatures within 5 feet of an enemy have one-half concealment, so attacks from that enemy have a 20% miss chance. Creatures farther away from an enemy have total concealment, imposing a 50% miss chance, and attackers can't use sight to locate the target. Spirit centipedes have no sight advantage within the cloud. A black fog cloud disperses after 1d4 rounds.
Alternate Form (Ex): A greater spirit centipede can freely shift among five different forms - centipede, scorpion, snake, spider, and toad. In each form, it is about the same size and color, and its statistics are unchanged (except its speed and the effects of its fog cloud, as noted above). Changing form is a full round action.
Spirit creatures include some fey and elementals (nature spirits), outsiders (celestial spirits), undead (ghosts and ancestors), and even dragons. Spirit creatures are nor necessarily incorporeal, despite their name - in the worlds of Oriental Adventures, some spirits are as much flesh and bone as humans are. The only game effect of the spirit type modifier is that spirit creatures are all affected by spells such as commune with greater spirit, invisibility to spirits, and protection from spirits.