Cat (CR 1/4)

Tiny Animal
Alignment: Always neutral
Initiative: +2 (Dex); Senses: low-light vision, scent, Listen +3, and Spot +3


AC: 14 (+2 size, +2 Dex), touch 14, flat-footed 12
Hit Dice: 1/2d8 (2 hp)
Fort +2, Ref +4, Will +1
Speed: 30 ft.
Space: 2 1/2 ft./0 ft.
Base Attack +0; Grapple -12
Attack: Claw +4 melee
Full Attack: 2 claws +4 melee and bite -1 melee
Damage: Claw 1d2-4, bite 1d3-4
Special Attacks/Actions: -
Abilities: Str 3, Dex 15, Con 10, Int 2, Wis 12, Cha 7
Special Qualities:
Feats: Stealthy; Weapon Finesse
Skills: Balance +10, Climb +6, Hide +14*, Jump +10, Listen +3, Move Silently +6, and Spot +3
Advancement: -
Climate/Terrain: Temperate plains
Organization: Domesticated or solitary
Treasure/Possessions: none

Source: Monster Manual

The statistics presented here describe a common housecat.

Skills: +2 on Hide and Move Silently checks. Cats also receive a +4 racial bonus to Hide and Move Silently checks and a +8 racial bonus to Balance checks. They use their Dexterity modifier for Climb checks. In areas of tall grass or heavy undergrowth, the Hide bonus rises to +10.