Camel, War (CR 2)
Alignment: Always neutral
Initiative: +3 (Dex); Senses: low-light vision, scent, Listen +7, and Spot +6
AC: 16 (-1 size, +3 Dex, +4 natural), touch 12, flat-footed 13
Hit Dice: 4d8+16 (34 hp)
Fort +8, Ref +7, Will +2
Speed: 50 ft.
Space: 10 ft./5 ft.
Base Attack +3; Grapple +11
Attack: Hoof +6 melee
Full Attack: 2 hooves +6 melee and bite +1 melee
Damage: Hoof 1d6+4, bite 1d4+2
Special Attacks/Actions: -
Abilities: Str 18, Dex 16, Con 18, Int 2, Wis 13, Cha 5
Special Qualities: sure feet
Feats: Alertness; Endurance
Skills: Listen +7 and Spot +6
Climate/Terrain: Warm deserts
These animals are similar to dromedary camels but are trained and bred for strength and aggression. A war camel can fight while carrying a rider, but the rider cannot also attack unless she succeeds on a Ride check.
Carrying Capacity: A light load for a war camel is up to 300 pounds; a medium load, 301-600 pounds; and a heavy load, 601-900 pounds. A war camel can drag 4,500 pounds.
A war camel serves its rider well, with its ability to attack both with its flashing hooves and its vicious bite.
Sure Feet (Ex): War camels have broad feet that help them travel easily over sand and similar loose surfaces. They treat shallow sand as normal terrain and deep sand as shallow sand.