Camel, Two-humped (CR 1)
Alignment: Always neutral
Initiative: +3 (Dex); Senses: low-light vision, scent, Listen +5, and Spot +5
AC: 14 (-1 size, +3 Dex, +2 natural), touch 12, flat-footed 11
Hit Dice: 3d8+9 (22 hp)
Fort +6, Ref +6, Will +1
Speed: 40 ft.
Space: 10 ft./5 ft.
Base Attack +2; Grapple +10
Attack: Bite +0 melee*
Full Attack: Bite +0 melee*
Damage: Bite* 1d4+2 (*A dromedary's bite is treated as a secondary attack and adds only 1/2 the camel's Strength bonus to the damage roll.)
Special Attacks/Actions: -
Abilities: Str 18, Dex 16, Con 16, Int 1, Wis 11, Cha 4
Special Qualities: sure feet
Feats: Alertness; Endurance
Skills: Listen +5 and Spot +5
Climate/Terrain: Warm deserts
Organization: Domesticated or herd (6-30)
Two-humped camels are known for their ability to move through difficult terrain. These animals are suited to areas of the waste that are rockier and more difficult to traverse for dromedary camels. The creature appears slightly stocky compared to its one-humped cousin, the dromedary. It stands about 6-1/2 feet tall at the shoulder, its humps rising foot higher.
Sure Feet (Ex): Two-humped camels have broad feet that help them travel easily over sand and similar loose surfaces. They treat shallow sand as normal terrain and deep sand as shallow sand.
Carrying Capacity: A light load for a two-humped camel is up to 300 pounds; a medium load, 301-600 pounds; and a heavy load, 601-900 pounds. A two-humped camel can drag 4,500 pounds.