Bonespitter (CR 3)
Alignment: Always chaotic evil
Initiative: +7 (Dex)
AC: 22 (+7 Dex, +5 natural), touch 17, flat-footed 15
Hit Dice: 2d12+3 (16 hp); DR: 5/magic
Fort +0, Ref +7, Will -1
Speed: 40 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple +2
Attack: Slam +2 melee; or bone shards +8 ranged
Full Attack: Slam +2 melee; or bone shards +8 ranged
Damage: Slam 1d6+1, bone shards 3d4+1
Special Attacks/Actions: Bone shards, disease, frightful presence
Abilities: Str 13, Dex 24, Con -, Int 2, Wis 2, Cha 19
Special Qualities: resistance 20, displacement, counterspelling, +4 turn resistance, undead traits
Feats: Improved Natural Attack (B); Toughness
Skills: Balance +12, Hide +7, and Move Silently +7
Advancement: 3-6 HD (Medium-size)
Organization: Solitary or pack (2-20)
Dragon Compendium Vol. 1
Bone Shards (Su): The bonespitter's preferred method of attack is to crush one of its mobile bones to fragments in the supernaturally powerful jaws of one of its many faces; it then spews these razor-sharp fragments with deadly accuracy. The bonespitter can make this attack once per round as a standard action; bones consumed and elected in this manner are replaced by new bones in the space of only a few seconds. This attack has a range of 30 feet with no range increment.
Disease (Su): Bonespitters are infested with a terrible supernatural contagion known as the dripping decay. Any living creature damaged by a bonespitter must make a Fortitude saving throw (DC 15) to avoid contracting this magical disease. Failure causes the victim to take 1 point of Strength, Dexterity, and Constitution damage. As the fever progresses, new Fortitude saving throw must made every day to avoid suffering additional 1 point of damage to the ability scores. Two successful Fortitude saving throws in a row indicate that the disease has run its course, and victim begins to heal lost ability points naturally at the rate of 1 per day. Until the disease is cured or overcome, victim cannot recover ability damage from natural rest. If the victim's Constitution score is ever reduced to zero by this disease, the victim immediately and literally falls to pieces. After only a few seconds, all that remains of the victim is a steaming stain on the ground surrounded by his clothing and equipment.
Frightful Presence (Su): A bonespitter's appearance is horrifying; all creatures within 30 feet of one of these monsters must make a Will saving throw (DC 15) to avoid becoming shaken for 1d6 rounds. An opponent who succeeds at the saving throw is immune to that bonespitter's frightful presence for one day.
Resistances (Ex): Bonespitters have electricity and sonic resistance 20.
Displacement (Su): The bonespitter's chaos-infused body creates a light-bending glamer that warps and distorts perceived spatial dimensions, making it difficult to surmise the creature's true location. Any melee or ranged attack directed at it has a 50% miss chance, unless the attacker can locate the bonespitter by some means other than sight. A true seeing effect allows the user to see the bonespitter's position, but see invisibility has no effect. This is a supernatural ability.
Counterspelling (Su): The bonespitter's chaotic nature also protects it from magical attacks. Once per round, as a free action, it automatically attempts to counterspell any spell that is cast within 30 feet of the bonespitter. Treat this ability as if the bonespitter is attempting to use a dispel magic spell (cast as a 6th-level sorcerer) to counter the spell.
Turn Resistance (Ex): A bonespitter has +4 turn resistance.
The transformation into a bonespitter shatters the mind, resulting in madness and hatred. The bonespitter is haunted by half-formed memories of the various lives its body parts led before the arrival of the Chaos Spire. The sight of an unblemished creature who has not been consumed by these terrible energies fills them with boundless rage.
The bonespitter is a disgusting undead abomination common throughout the Spire Island. No two bonespitters look alike, although they all share the same basic features. When the Chaos Spire manifests in a new plane, it absorbs most of the intelligent creatures in the area of its appearance. These poor victims are then manifested in the Chaos Spire as bonespitters.
A bonespitter is a terrible stew of arms, legs, torsos, and heads, mixed together with plant and animal matter. The bonespitter moves about on those arms and legs nearest its base and is nimble despite its ungainly appearance. Non-living matter is mixed into the mess; bonespitter skin is patchy with streaks of stone and metal. The bones of a bonespitter are in constant flux, swimming through its body like fish and occasionally leaping from the body to fall back in with wet slaps.
The transformation into a bonespitter shatters the minds of those consumed by the Chaos Spire, but their new undead bodies are resistant to destruction.