Bonedrinker, Lesser (CR 4)

Small Undead
Alignment: Always chaotic evil
Initiative: +4 (Dex); Senses: darkvision 60 ft., scent, Listen +9, and Spot +9

AC: 16 (+1 size, +4 Dex, +1 natural), touch 15, flat-footed 12
Hit Dice: 7d12+14 (59 hp)
Fort +2, Ref +6, Will +6
Speed: 30 ft.
Space: 5 ft./5 ft. (tentacles up to 10 ft.)
Base Attack +3; Grapple +1
Attack: Tentacle +6 melee
Full Attack: 2 tentacles +6 melee and 2 claws +0 melee
Damage: Tentacle 1d8+2, Claw 1d6+1
Special Attacks/Actions: Bonedrink, improved grab, pounce
Abilities: Str 15, Dex 18, Con -, Int 8, Wis 12, Cha 15
Special Qualities: resistance to cold 5, fire 5, and sonic 5, scent, undead traits, unholy toughness
Feats: Combat Reflexes; Improved Natural Attack (claws); Power Attack
Skills: Hide +15, Listen +9, Move Silently +15, and Spot +9
Advancement: 8-10 HD (Small)
Climate/Terrain: Any
Organization: Solitary, pair, pack (3-6), or gang (7-12)
Treasure/Possessions: Standard

Source: Monster Manual III

Bonedrink (Su): Once a bonedrinker has successfully grappled an opponent, it can begin to drink its bones. To do this, the bonedrinker must make a successful grapple check. If it pins its foe, it fastens onto the creature with its horrendous fangs. It then secretes a painful toxin into the victim that deals 1d4 points of Constitution damage. Each round the pin is maintained, the bonedrinker deals an additional 1d4 points of Constitution damage. Creatures reduced to 0 Constitution die, as the majority of their bones become too brittle to support their bodies and they collapse into a sack of loose flesh.

Creatures without bones or Constitution scores are immune to the Constitution-damaging effects of the bonedrink ability.

Unholy Toughness (Ex): A lesser bonedrinker gains a bonus to its hit points equal to its Charisma modifier x its Hit Dice.

Skills: Like their brethren (and the goblins from which they were spawned), lesser bonedrinkers have a +4 racial bonus on Move Silently checks.

Unholy Toughness (Ex): A bonedrinker gains a bonus to its hit points equal to its Charisma modifier x its Hit Dice.

Skills: Bonedrinkers have a +4 racial bonus on Move Silently checks.

Lesser bonedrinkers lack some of the potent physical capabilities of the larger versions, and not just as a result of their smaller size. They are less resilient to energy and lack damage reduction. Not as proficient at grappling as their larger cousins and lacking the more potent defense of their kin, lesser bonedrinkers tend to rely more on group tactics when possible. Although driven by ravenous hunger, lesser bonedrinkers are canny enough to swarm a single target in battle, aiding one another in bringing down a single foe.

Lesser bonedrinkers vaguely resemble the goblins from which they spawned, just as bonedrinkers vaguely resemble bugbears. However, just as with bonedrinkers, no one confuses a lesser bonedrinker for a new species of goblin. More so than any goblinoid, lesser bonedrinkers resemble their larger cousins, with the same gray skin, sharp fangs, tentacles, and oozing sores that the larger breed possesses.

Lesser bonedrinkers result from applying the necromantic bonedrinker ritual to goblins. These smaller specimens stand about 3 to 3-1/2 feet tall and weigh about 35 pounds.