Bloody Bones Minion (CR 3)

Medium Undead
Alignment: Always Lawful Evil
Initiative: +2 (Dex); Senses: Listen +5 and Spot +5

AC: 16 (+2 Dex, +4 natural), touch 12, flat-footed 14
Hit Dice: 3d12 (18 hp)
Fort +1, Ref +3, Will +3
Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple +0
Attack: 2 Claws +4 melee
Full Attack: 2 Claws +4 melee
Damage: Claws 1d4+2
Special Attacks/Actions: Smite Good
Abilities: Str 15, Dex 14, Con -, Int 10, Wis 11, Cha 10
Special Qualities: Undead, SR 10, Collective Strength, Dimension Door, Immunities, Unhallow, Cold and Fire Resistance 5
Feats: Weapon Focus (claws)
Skills: Hide +7, Intimidate +5, Listen +5, Move Silently +7, Search +5, and Spot +5
Advancement: None
Climate/Terrain: Graveyards, Underground
Organization: Solitary, Pair, Pack (3-6)
Treasure/Possessions: Standard

Source: Converted

Collective Strength (Su): When Bloody Bones are encountered together they have a turn resistance that increases based upon the number of minions present.

Number of MinionsTurn Resistance

Furthermore, whenever a turn result is successful, the number of hit dice affected is lessened by 1d4. Bloody Bones are immune to rebuke, as they can only be controlled by a master variety.

Telepathy (Su): The master communicates via telepathy to issue his commands, with a 20 mile radius range.

Dimension Door (Sp): Bloody Bones minions may dimension door as an 8th level Wizard.

Smite Good (Su): Once per day the creature can make a normal attack to deal additional damage equal to its HD total (+3 for minions) against a good foe.

Immunities: As skeletal monsters, bloody bones suffer damage from piercing and edged attacks.

Undead: As undead, all bloody bones are immune to poison, sleep, paralysis, stunning, disease, death effects, and necromantic effects, and they ignore mind-influencing effects (such as charms, compulsions, phantasms, patterns, and morale effects). Undead are not subject to critical hits, subdual damage, ability damage, ability drain, or energy drain. Also, as they have no Constitution score, they are immune to anything requiring a Fortitude saving throw (unless it effects objects). Undead creatures are not at risk from death by massive damage, but when reduced to 0 hit points or less, they are immediately destroyed. Bloody Bones all have darkvision with a range of 60 feet. Bloody bones cannot be raised.

Bloody bones are summoned from the Nine Hells by evil clerics to aid in the protection of evil shrines from the depredations of good clerics. The summoning results in the appearance of a master and from one to six minions. *The master has the ability to draw all [free-willed] undead within a 20 mile radius to its service. Once installed in an evil area, the bloody bones exert influence an any undead therein (in the form of an unhallow spell).

Bloody bones appear as human skeletons clad in fine textured, heavy robes of a black, charcoal grey or dark brown color. The bones are a deep red from the blood that flows through them. The eye sockets are jet black, but bloody bones are quite capable of sight.

Converted from C5: The Bane of Llywelyn TSR 9109, 1985. - By Robert J Schwalb,