Bloody Bones Master (CR 6)

Large Undead
Alignment: Always Lawful Evil
Initiative: +5 (+1 Dex, +4 Improved Initiative); Senses: darkvision (60-foot range), Listen +7, and Spot +7

AC: 17 (-1 size, +1 Dex, +7 natural), touch 10, flat-footed 16
Hit Dice: 5d12 (30 hp); DR: 5/magic
Fort +1, Ref +2, Will +8
Speed: 30 ft.
Space: 5 ft./10 ft.
Base Attack +2; Grapple +2
Attack: 2 Claws +8 melee
Full Attack: 2 Claws +8 melee
Damage: Claws 1d6+6
Special Attacks/Actions: Smite Good
Abilities: Str 23, Dex 12, Con -, Int 16, Wis 15, Cha 15
Special Qualities: Undead, SR 14, telepathy, Immunities, Cold and Fire Resistance 10
Feats: Alertness; Improved Initiative; Iron Will; Weapon Focus (claws)
Skills: Concentration +10, Hide +7, Intimidate +10, Knowledge (Arcana) +11, Listen +7, Move Silently +7, Search +9, and Spot +7
Advancement: 6-11 HD (Large)
Climate/Terrain: Graveyards, Underground
Organization: Solitary, (3-6 Bloody Bone Minions)*
Treasure/Possessions: Standard

Source: Converted

Collective Strength (Su): When Bloody Bones are encountered together they have a turn resistance that increases based upon the number of minions present.

Number of MinionsTurn Resistance

Furthermore, whenever a turn result is successful, the number of hit dice affected is lessened by 1d4. Bloody Bones are immune to rebuke, as they can only be controlled by a master variety.

Telepathy (Su): The master communicates via telepathy to issue his commands, with a 20 mile radius range.

Smite Good (Su): Once per day the creature can make a normal attack to deal additional damage equal to its HD total (+5 for master) against a good foe.

Immunities: As skeletal monsters, bloody bones suffer damage from piercing and edged attacks.

Bloody bones are summoned from the Nine Hells by evil clerics to aid in the protection of evil shrines from the depredations of good clerics. The summoning results in the appearance of a master and from one to six minions. The master has the ability to draw all [free-willed] undead within a 20 mile radius to its service. Once installed in an evil area, the bloody bones exert influence an any undead therein (in the form of an unhallow spell).

Bloody bones appear as human skeletons clad in fine textured, heavy robes of a black, charcoal grey or dark brown color. The bones are a deep red from the blood that flows through them. The eye sockets are jet black, but bloody bones are quite capable of sight.

Converted from C5: The Bane of Llywelyn TSR 9109, 1985. - By Robert J Schwalb,