Bloodhulk Giant (CR 6)

Large Undead
Alignment: Always neutral evil
Initiative: -2(Dex); Senses: darkvision 60 ft, low-light vision, Listen +0, and Spot +0
Languages: understands creators orders


AC: 13 (-1 size, -2 Dex, +6 natural), touch 7, flat-footed 15
Hit Dice: 14d12+105 (196 hp)
Fort +4, Ref +2, Will +9
Speed: 20 ft.
Space: 15 ft.; Reach 10 ft.
Base Attack +7; Grapple +22
Attack: Melee: slam +17 (2d6+16)
Special Attacks/Actions:
Abilities: Str 33, Dex 6, Con -, Int -, Wis 10, Cha 1
Special Abilities: Immune: undead immunities; Weakness: fragile
Special Qualities: blood bloated, undead traits
Feats:
Skills: Listen +0 and Spot +0
Advancement: mindless undead
Climate/Terrain: Any
Organization: Solitary or small group
Treasure/Possessions: None

Source: Monster Manual IV

Fragile (Ex): A bloodhulk giant takes an extra 1d6 points of damage whenever it takes at least 1 point of damage from a piercing or slashing weapon.

Blood Bloated (Ex): A bloodhulk giant always gains the maximum hit points possible per Hit Die. In addition, it gains 2 bonus hit points per Hit Die.

A bloodhulk giant is a larger, tougher version of a bloodhulk fighter. It can absorb scores of attacks, making it ideal as a guardian or bodyguard. Necromancers, evil clerics, and other evil spellcasters use bloodhulk giants to fend off enemies while they attack with their magic.

Back to Creature Finder by Name or CR