Bladeling (CR 1)
AC: 15 (+1 Dex, +4 natural), touch 11, flat-footed 14
Hit Dice: 1d8 (4 hp); DR: 5/magic, bludgeoning
Fort +2, Ref +3, Will +2
Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple +1
Attack: Claw +1 melee, or longsword +1 melee
Full Attack: Claw +1 melee, or longsword +1 melee
Damage: Claw 1d6, longsword 1d8/19-20
Special Attacks/Actions: Razor storm
Abilities: Str 11, Dex 13, Con 11, Int 10, Wis 10, Cha 10
Special Qualities: Cold resistance 5, fire resistance 3, immunities, outsider traits
Feats: Improved Initiative
Skills: Bluff +4, Climb +4, Craft (weaponsmithing) +4, Hide +4, Jump +4, Knowledge (the planes) +4, Listen +4, and Spot +4
Advancement: By character class
Climate/Terrain: Any land
Organization: Solitary, pair, company (3-6), or squad (11-20)
Monster Manual II
Razor Storm (Ex): Once per day, a bladeling can expel shrapnel-like bits of its skin in a 15-foot cone, dealing 2d6 points of piercing damage to any creature in the area. A Reflex save (DC 10) halves the damage. After this attack, the bladeling's natural armor bonus drops to +2 for 24 hours.
Immunities (Ex): A bladeling takes no damage from acid, and it is immune to rust attacks despite its metallic hide.
Outsider Traits: A bladeling has darkvision (60-foot range). It cannot be raised or resurrected.
Most bladelings live in the city of Zoronor, on Ocanthus, the fourth layer of Acheron. Some, however, wander the other layers of Acheron or even the other planes.
Bladelings are superstitious and xenophobic creatures, so it's no surprise that they abhor intrusions into their home territory (Of course, as residents of Ocanthus - a place of flying storms of blades - they rarely have visitors.) Their society is prone to internal strife, but they immediately band together against external dangers. Bladelings that travel the planes are reasonably amiable toward strangers, perhaps because they have picked up a degree of tolerance for other beings through constant contact. Even so, they tend not to trust anyone they do not know.
A subtype usually applied only to outsiders native to the lawful-aligned Outer Planes. Most creatures that have this subtype also have lawful alignments; however, if their alignments change, they still retain the subtype. Any effect that depends on alignment affects a creature with this subtype as if the creature has a lawful alignment, no matter what its alignment actually is. The creature also suffers effects according to its actual alignment. A creature with the lawful subtype overcomes damage reduction as if its natural weapons and any weapons it wields were lawful-aligned (see Damage Reduction).