Beholderkin, Gouger (CR 11)
Alignment: Usually neutral evil
Initiative: +6 (+2 Dex, +4 Improved Initiative); Senses: all-around vision, darkvision 60 ft., Listen +4, and Spot +10
Languages: rarely speak, but they can understand and shriek in Common, Undercommon, and the language of beholde
AC: 24 (-1 size, +2 Dex, +13 natural), touch 11, flat-footed 22
Hit Dice: 14d8+42 (105 hp)
Fort +9, Ref +6, Will +8
Speed: 10 ft., fly 40 ft. (good)
Space: 5 ft./5 ft. (15 ft. with tongue)
Base Attack +10; Grapple +19
Attack: Bite + 14 melee; or tongue +14 melee
Full Attack: Bite + 14 melee; or tongue +14 melee
Damage: Bite 2d6+7; or tongue 1d8+7
Special Attacks/Actions: Antimagic eye, eye gouge, tongue strike
Abilities: Str 20, Dex 14, Con 16, Int 9, Wis 9, Cha 12
Special Qualities: flight
Feats: Alertness; Great Fortitude; Improved Critical (tongue); Improved Initiative; Stealthy
Skills: Hide +3, Listen +4, Move Silently +4, Search +6, Spot +10, and Survival +2
Advancement: 15-30 HD (Large); 31-42 HD (Huge)
Organization: Solitary, pod (2), or squad (4)
Antimagic Cone (Su): The gouger's central eye functions exactly like a beholder's central eye, except that the gouger always leaves its eye open.
Tongue Strike (Ex): The gouger's tongue attack benefits from the Improved Critical feat, meaning that it threatens a critical hit on a 19-20. In addition, the tongue inflicts x3 damage on a critical hit instead of x2.
Eye Gouge (Ex): When the gouger's tongue attack hits another beholder or beholderkin whose eyes have special abilities, that beholder must make a Reflex save (DC 18) or lose the use of one of its eyes for the next 2d6 rounds. If the result of the 2d6 roll is 12, the loss is permanent. There is a 50% chance that the tongue hits the central eye. If not, randomly determine which lesser eye is struck. The eye gouge ability can strike the same eye more than once, in which case the loss of the eye is cumulative.
All-Around Vision (Ex): Gougers are exceptionally alert. Their many small eyes give them a +4 racial bonus on Spot and Search checks. Opponents gain no flanking bonuses when attacking a gouger. Once a gouger has acted during an encounter, its all-around vision negates any sneak attacks.
Flight (Ex): A gouger's body is naturally buoyant. This buoyancy allows it to fly as the spell, as a free action, at a speed of 40 feet. This buoyancy also grants it a permanent feather fall effect with personal range.
Gougers prefer to strike once from a distance with their tongue to take the measure of their foe, then close in to bite. If they take heavy damage, they may give up on fighting in close quarters and fly above their enemy to strike with their tongue. They were designed to be expendable and have little instinct for self-preservation.