Beast of Malar, Claw Slayer Form (CR 11)
AC: 23 (+2 Dex, +11 natural), touch 13, flat-footed 21
Hit Dice: 9d10+45 (94 hp); DR: 5/magic
Fort +11, Ref +8, Will +5
Speed: 20 ft., climb 20 ft.
Space: 5 ft./5 ft.
Base Attack +9; Grapple +19
Attack: Bite +19 melee, 4 claws +17 melee
Full Attack: Bite +19 melee, 4 claws +17 melee
Damage: Bite 2d6+10/19-20, claw 1d6+5/19-20
Special Attacks/Actions: Improved grab
Abilities: Str 30, Dex 14, Con 20, Int 10, Wis 15, Cha 17
Special Qualities: Shapeshifting, regeneration 6, fear immunity
Feats: Alertness; Combat Reflexes; Improved Critical; Improved Initiative; Multiattack; Power Attack
Skills: Climb +21, Hide +5, Jump +7, Listen +11, Move Silently +5, Spot +11, Survival +8, and Swim +13
Climate/Terrain: Any land
Organization: Solitary, pair or pack (3-6)
Improved Grab (Ex): Claw slayer only: To use this ability, the Beast of Malar must hit with its bite attack.
Shapeshifting (Su): Shifting between forms is a full-round action for the Beast of Malar; the shift becomes complete at the start of its subsequent action. Every time the beast shifts shape, it can heal up to its normal daily resting rate of damage, 8 points. Note that this allows the beast to heal even lethal damage that it cannot normally regenerate. Beasts of Malar frequently fail to take full advantage of this fact by fighting to the death instead of running off to recover and then attack again.
Regeneration (Ex): A Beast of Malar regenerates 6 points damage per round. Divine magic and blessed weapons inflict lethal damage on the Beast of Malar.
Skills: In all of its forms, the beast gains a +4 racial bonus on Listen and Spot checks. In panther form, the beast gains a +8 racial bonus on Hide, Jump, and Move Silently checks and +12 on Balance checks. In areas of tall grass or heavy undergrowth, the Hide bonus increases to +12.
Feats: In claw slayer form, its bonus feats are Improved Critical (claws), Multiattack, and Power Attack.
The claw slayer form's preferred method of attack is to grab hold of a foe with its teeth, at which point it can use all four of its claws to make grappling attack against that held foe.
A shapechanger has the supernatural ability to assume one or more alternate forms. Many magical effects allow some kind of shape shifting, and not every creature that can change shapes has the shapechanger subtype.
Traits: A shapechanger possesses the following traits (unless otherwise noted in a creature's entry).
- Proficient with its natural weapons, with simple weapons, and with any weapons mentioned in the creature's description.
- Proficient with any armor mentioned in the creature's description, as well as all lighter forms. If no form of armor is mentioned, the shapechanger is not proficient with armor. A shapechanger is proficient with shields if it is proficient with any type of armor.