Aventi Sergeant (CR 3)
AC: 15 (+1 Dex, +4 +1 studded leather), touch 11, flat-footed 14
Hit Dice: 3d10+6 (27 hp)
Fort +5, Ref +2, Will +2
Speed: 30 ft., swim 30 ft.
Space: 5 ft./5 ft.
Base Attack +3; Grapple +5
Attack: Masterwork halberd +7 melee
Full Attack: Masterwork halberd +7 melee
Damage: Masterwork halberd 1d10+3/x3
Special Attacks/Actions: -
Abilities: Str 15, Dex 13, Con 14, Int 10, Wis 8, Cha 12
Special Qualities: Aventi traits, (3rd-Level Aventi Fighter)
Feats: Cleave; Iron Will; Power Attack; Weapon Focus (halberd)
Skills: Handle Animal +7, Intimidate +5, and Swim +12
Advancement: By character class
Climate/Terrain: Temperate aquatic
Organization: Squad (2-8), company (11-20 plus 2 3rd-level sergeants and 1 leader of 4th-6th level), or band (30-100 plus 20% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)
Aventi are clever warriors who think in three dimensions, preferring to flank opponents by approaching them from both above and below, which tends to confuse surface-dwellers. They usually wear leather armor studded with copper rivets or tough shells, and wield piercing weapons such as spears and short swords, which are not affected by water resistance.
The aventi sergeant presented here had the following ability scores before racial adjustment: Str 15, Dex 13, Con 14, Int 10, Wis 8, Cha 12.
Creatures with the aquatic subtype always have swim speeds and thus can move in water without making Swim checks. An aquatic creature can breathe underwater. It cannot also breathe air unless it has the amphibious special quality.