Atropal Scion (CR 11)
Alignment: Always chaotic evil
Initiative: +6 (+2 Dex, +4 Improved Initiative); Senses: darkvision 60 ft., Listen +11, and Spot +11
Languages: Common, Abyssal, Infernal, and Celestial
AC: 25 (+2 Dex, +8 natural, +5 deflection), touch 17, flat-footed 23
Hit Dice: 9d12+9 (67 hp); DR: 10/adamantine
Fort +7, Ref +11, Will +16
Speed: Fly 30 ft.
Space: 5 ft./5 ft.
Base Attack +4; Grapple +5
Attack: Slam +6 melee
Full Attack: Slam +6 melee
Damage: Slam 1d8+1
Special Attacks/Actions: Death gaze, negative energy aura, spell-like abilities
Abilities: Str 13, Dex 15, Con -, Int 16, Wis 22, Cha 20
Special Qualities: fast healing 8, rebuke undead 5/day (+5, 2d6+14, 9th), undead traits, unholy grace
Feats: Alertness; Improved Initiative; Improved Toughness; Lightning Reflexes
Skills: Knowledge (arcana) +8, Knowledge (religion) +8, Listen +11, Move Silently +10, and Spot +11
Advancement: 10-13 HD (Medium); 14-27 HD (Large)
Death Gaze (Su): Death, range 60 feet; Fortitude DC 19 negates. The save DC is Charisma-based. Humanoids who die from this attack are transformed into wights 24 hours later.
Negative Energy Aura (Su): A 60-foot-radius negative energy aura surrounds an atropal scion. All undead in the aura (including the atropal scion) are treated as if they have +4 turn resistance and fast healing 5. Living creatures in the aura are treated as having two negative levels unless they have some sort of negative energy protection or protection from evil. Creatures with 2 or less HD fall dead in the negative energy aura (and, at the atropal scion's option, rise as wights under the atropal scion's command 1 minute later).
Rebuke Undead (Su): An atropal scion can rebuke or command undead as a cleric of the same level as the atropal scion's HD.
Spell-Like Abilities: 3/day - animate dead, create undead, cone of cold (DC 18), desecrate, dispel magic, invisibility, plane shift, speak with dead, teleport. Caster level 9th.
Unholy Grace (Su): An atropal scion adds its Charisma modifier as a bonus on all its saving throws and as a deflection bonus to its Armor Class.
A soul-numbing cold comes before and follows an atropal scion. The life energy of heroic creatures is suppressed in its foul aura, and the life force of lesser creatures is extinguished. It directs its spell-like abilities and death gaze upon those foes its mere presence cannot kill.
Atropal scions are clots of divine flesh given form and animation by bleak-hearted gods of death. When a stillborn godling rises spontaneously as an undead, a great abomination is born. If that abomination is defeated, but any fragment or cast-off bit of flesh remains, an atropal scion may yet arise from those fragments, lessened in power from its divine beginnings, but no less hateful for its stature.
An atropal scion is a power to be reckoned with, and once animate in the world, seeks power over both life and unlife in an unrelenting bid for domination that only its lifeless tissue is able to sustain.