Archer Bush (CR 2)
Alignment: Always neutral
Initiative: -1 (Dex); Senses: tremorsense
AC: 13 (+1 size, -1 Dex, +3 natural), touch 10, flat-footed 13
Hit Dice: 2d8+6 (15 hp)
Fort +3, Ref -1, Will +0
Speed: 10 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple -8
Attack: 6 thorns +2 ranged
Full Attack: 6 thorns +2 ranged
Damage: Thorn 1d3+1
Special Attacks/Actions: Thorns
Abilities: Str 13, Dex 8, Con 16, Int 2, Wis 11, Cha 9
Special Qualities: Plant
Advancement: 4-6 HD (Small)
Climate/Terrain: Any underground
Organization: Solitary, patch (4-8), or colony (11-20)
Thorns (Ex): An archer bush can loose a volley of 6 thorns at one target as a standard action. This attack has a range of 20 feet with no range increment. A thorn threatens a critical hit on a natural attack roll of 19 or 20. The creature can launch 4 volleys (twenty-four thorns) in one day.
Plant: The archer bush is immune to poison, sleep, paralysis, stunning, and polymorphing. It is not subject to critical hits and is immune to mind influencing attacks.
Tremorsense (Ex): The archer bush can automatically sense the location of anything in contact with the ground within 60 ft. of its body.
The archer bush appears as a normal bush, five to six feet tall, that has many thick, supple branches, sparse leaves, and small pale buds of golden or purple hue. Closer examination reveals 6 in. long thorns spaced evenly apart on these branches. The thorns are hard and very sharp.
The archer bush attacks by firing a volley of thorns at anyone within 20 feet of it.
The Archer Bush first appeared in B3 Palace of the Silver Princess (1981, Tom Moldvay and Jean Wells).