Aratha (CR 7)
Alignment: Always neutral
Initiative: -1 (Dex); Senses: Listen +5 and Spot +5
AC: 19 (-1 Dex, +10 natural) touch 9, flat-footed 20
Hit Dice: 6d8+6 (33 hp)
Fort +6, Ref +1, Will +4
Speed: 20 ft., Climb 10 ft.
Space: 5 ft./ 15 ft.
Base Attack +7; Grapple +10
Attack: 4 tentacles rake +7 melee
Damage: Tentacle rake 1d8+3
Special Attacks/Actions: Improved Grab
Abilities: Str 17, Dex 8, Con 12, Int -, Wis 14, Cha 8
Special Qualities: The Way, Vermin
Skills: Hide +3*, Listen +5, and Spot +5
Advancement: 7-10 (Medium-size); 11-16 (Large)
Climate/Terrain: Rocky Badlands, Mountains
The Way (Sp): Aratha can use the following psionic power at will - attraction, aversion, biocurrent, body equilibrium, suspend life, telempathic projection. These powers are as manifested by an 8th level psion.
Attack/Defense Modes (Sp): At will - ego whip, id insinuation/ intellect fortress, mental barrier.
Improved Grab (Ex): To use this ability, the aratha must hit with a tentacle rake.
Skills: Aratha receive a +4 bonus to Hide and Move Silently check made in mountainous terrain.
Aratha live in shallow caves and attack anything that nears their cave. They also use their attraction power to lure prey toward their clawed tentacles. If trapped in their lair, they will fight to death, but if their prey proves too challenging, they will withdraw their tentacles and use aversion power to force their prey to flee.