Magic Weapon Abilities - Wounding

A weapon of wounding deals damage to a creature such that a wound it inflicts bleeds for 1 point of damage per round thereafter in addition to the normal damage the weapon deals. Multiple wounds from the weapon result in cumulative bleeding loss (two wounds for 2 points of damage per round, and so on). The bleeding can only be stopped by a successful Heal check (DC 15) or the application of any cure spell or other healing spell (heal, healing circle, and so on).
Aura: Moderate evocation
Caster Level: 10th
Requirements: Craft Magic Arms and Armor, Mordenkainen's sword
Price: +1 bonus
Dungeon Master's Guide v.3.0

About Magic Weapons