Magic Weapon Abilities - Tainted

A Tainted weapon is corrupted with the Shadowlands Taint. It deals +1d6 bonus points of damage against honorable characters and creatures, including all creatures of lawful good, lawful neutral, or neutral good alignment. Each time it deals dis extra damage, the wielder must make a Fortitude save (DC 15 + bonus damage dealt) or increase his Taint score by 1. Bows, crossbows, and slings so enchanted bestow the Tainted power upon their ammunition.
Caster Level: 7th
Requirements: Craft Magic Arms and Armor, cloud of taint, creator must have a Taint score of 6 or higher
Price: +2 bonus
Oriental Adventures

About Magic Weapons