Magic Weapon Abilities - Maiming

A weapon with this special ability twists and dig into the flesh of the creatures it strikes true. This weapon has a random multiplier for critical hits. If the weapon normally has a x2 critical multiplier, roll 1d4 each time you successfully score a critical hit to determine your multiplier. For weapons with a x3 multiplier, roll 1d6 to determine the new multiplier. For a x4 multiplier, roll 1d8.
Aura: Faint transmutation
Caster Level: 5th
Requirements: Craft Magic Arms and Armor keen edge
Price: +1 bonus
Miniatures Handbook

About Magic Weapons