Magic Weapon Abilities - Jumping

When grasped, the weapon acts as a ring of feather falling. Once every other round, the wielder can jump with a +30 bonus on the Jump check. The character's height does not limit the distance jumped.
Caster Level: 11th
Requirements: Craft Magic Arms and Armor, jump, mage hand
Price: +13,710 gp.
Magic of Faerûn

About Magic Weapons