Magic Weapon Abilities - Frost

Upon command, a frost weapon is sheathed in icy cold. The cold does not harm the hands that hold the weapon. Frost weapons deal +1d6 points of bonus cold damage on a successful hit. Bows, crossbows, and slings so enchanted bestow the cold energy upon their ammunition.
Aura: Moderate evocation
Caster Level: 8th
Requirements: Craft Magic Arms and Armor, chill metal or ice storm
Price: +1 bonus
Dungeon Master's Guide v.3.5

About Magic Weapons