Magic Weapon Abilities - Flaming

Upon command, a flaming weapon is sheathed in fire. The fire does not harm the hands that hold the weapon. Flaming weapons deal +1d6 points of bonus fire damage on a successful hit. Bows, crossbows, and slings so enchanted bestow the fire energy upon their ammunition.
Aura: Moderate evocation
Caster Level: 10th
Requirements: Craft Magic Arms and Armor and flame blade, flame strike, or fireball
Price: +1 bonus
Dungeon Master's Guide v.3.5

About Magic Weapons