Magic Weapon Abilities - Explosive

This property can be added only to ammunition. The ammunition explodes upon hitting its target, dealing 1d6 points of fire damage to the target. Each creature within 10 feet of the explosive projectile when it explodes also takes 1d6 points of fire damage (Reflex DC 14 negates).
Aura: Faint evocation
Caster Level: 5th
Requirements: Craft Magic Arms and Armor, fireball
Price: +2 bonus
Heroes of Battle

About Magic Weapons