Magic Weapon Abilities - Consumptive

Upon command, a consumptive weapon is sheathed in light-sucking negative energy. The energy does not harm the wielder. The effect remains until another command is given. A consumptive weapon deals an extra 1d6 points of damage on a successful hit. Bows, crossbows, and slings so crafted bestow the energy upon their ammunition.
Aura: Moderate necromancy
Caster Level: 7th
Requirements: Craft Magic Arms and Armor, enervation
Price: +2 bonus
Planar Handbook

About Magic Weapons