Magic Weapon Abilities - Blurstrike

On command (a free action), a weapon with this special ability fades partially from view, appearing as only a faint outline, though the wielder can see it normally. When used in an attack, an activated blurstrike weapon (along with its wielder's hand and arm) appears as nothing but an amorphous blur near the wielder's body. The blurring effect prevents a foe from knowing exactly where the blow is aimed. The first attack made with a blurstrike weapon each round is made as if the target were flat-footed. Foes that don't rely on sight for combat (such as creatures with the blindsight special quality) and creatures with the uncanny dodge class feature retain their Dexterity bonus and dodge bonuses to AC against the wielder's attacks.
A blurstrike weapon can remain blurry for up to 10 rounds a day. The duration of the effect need not be in consecutive rounds; deactivating the effect is also a free action.
This property can be applied only to melee weapons.
Aura: Faint illusion
Caster Level: 3rd
Requirements: Craft Magic Arms and Armor, blur or invisibility
Price: +2 bonus
Races of the Wild

About Magic Weapons