Wondrous Items of the East

The Thayans manufacture many standard wondrous items in their secret workshops, but some of the more unusual items found in the East appear below.

Breachstone

A smooth stone token carved with runes on both sides, the breachstone need only be touched to a wall or barrier to create a passwall as cast by a 10th-level sorcerer. The breachstone's tunnel is 5 feet wide, 8 feet tall, and up to 10 feet long. The tunnel remains in existence as long as the breachstone remains in the passage, and it closes 1 round after the breachstone is removed. As with passwall, the breachstone can only create an opening in stone, wood, or plaster walls, not through metal or magical walls. (A wall of stone is not magical after it has been created.) The breachstone operates five times and then crumbles into dust.

Caster Level: 9th; Prerequisites: Craft Wondrous Item, Passwall; Market Price: 10,000 gp; Weight: -.

Circlet of the Wilderness

When placed on the head of a ranger, this band of braided strands of wood grants the wearer a number of spell-like abilities. Each function requires a different command word. At will - calm animals (DC 11), pass without trace, speak with animals; 3/day - summon nature's ally I, cure light wounds (DC 11); 1/day - summon nature's ally II, cure serious wounds (DC 16). These abilities are as the spells cast by a 7th-level druid.

The wearer of the circlet of the wilderness can also predict all naturally occurring weather within fifty miles of his current location for the next 24 houts, at will. He cannot predict the use of weather-altering magic by someone else.

The Simbul sometimes awards these wondrous items to Aglarondan rangers who have proven their loyalty to her and their country through some great act of heroism.

Caster Level: 7th; Prerequisites: Craft Wondrous Item, Charm Animal, Cure Light Wounds, Cure Serious Wounds, Pass Without Trace, Speak With Animals, Summon Nature's Ally II, Summon Nature's Ally I; Market Price: 50,000 gp. Weight: -.

Hathran Masks

The hathrans of Rashemen are known for traveling and fighting wearing elaborate masks. Often these masks are magical, and some of the more common types of hathran masks are listed here. A mask counts as a pair of lenses for limitations on wearing multiple magic items.

Robe of Rukhyon

This fine gold-trimmed robe of red brocade confers nondetection upon its wearer and also functions as a robe of resistance +3.

Caster Level: 9th; Prerequisites: Craft Wondrous Item, Nondetection, Resistance; Market price: 48,000 gp; Weight: 2 lb.

Shaporyl's Mask

This very rare hathran mask is decorated with tiny fancy stones and painted with elaborate patterns. Its wearer can use charm person three times per day, confusion once per day, and dominate person once per day. The mask can also scintillate in a multicolored pattern for 1 round three times per day, which works like a gaze attack with a range of 30 feet. Creatures that succumb to the gaze attack (Will negates DC 14) are dazed for 1d4+1 rounds. The gaze attack is a mind-affecting pattern.

Caster Level: 9th; Prerequisites: Craft Wondrous Item, Charm Person, Confusion, Dominate Person, Hypnotic Pattern; Market price: 65,000 gp; Weight: -.

Witchboat

One of these rowboat-sized wooden boats can hold three people. They move through the water effortlessly at a speed of 30 feet upstream or downstream and are guided by verbal commands from a person who knows the activation command word. A witchboat can even be ordered to return to a previous location without a pilot or passengers, and the sight of such empty boats is common in Rashemen. Crafted by the Witches and Old Ones, these boats do not work outside the boundaries of Rashemen.

A larger variety of the witchboat, called a warboat, is made by applying the same spells to a well-crafted felucca (a two-masted Rashemi sailing vessel), giving it a speed of 20 feet.

Caster Level: 7th; Prerequisites: Craft Wondrous Item, Fly, Freedom of Movement, Permanency>; Market price: 20,000 (witchboat), 40,000 gp (warboat); Weight: -.

Wondrous Items

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Magic in the Realms