Magic Item - Random Wondrous Item
Orb of Holiness
These glossy crystal spheres are about the size of an apple. Each is inscribed with one good aligned deity's symbol. An orb is always neutral with respect to chaos and law.
An evil creature who touches an orb must make a Will save (DC 25). If the save fails, the creature takes 4d6 points of damage and is struck with a feeblemind effect. If the save succeeds, the creature still takes 2d6 points of damage and is dazed for 1d4 rounds.
A good-aligned creature can hold the orb and speak a command word to cast hold monster (DC 17) or purify food and drink each once per day. In addition, any good-aligned creature who is a follower. of the deity whose symbol appears on the orb (any creature who has chosen the orb's deity as their patron deity, in other words) can hold it and speak a command word to cast cure serious wounds (3/day) or regenerate (1/day).
An orb of holiness continually emits a prayer effect. All good creatures are considered to be the orb's allies; all non-good creatures are its foes.
An orb automatically counters and dispels all fear effects within 60 feet of the orb (no action required).
Finally, a creature holding an orb can use it to make touch attacks against undead. A successful touch deals 5d6 points of damage to an undead creature.
Caster Level: 13th
Prerequisites: Craft Wondrous Item, cure serious wounds, daylight, detect evil or detect good, glyph of warding, prayer, purify food and drink, regenerate, remove fear
Market Price: 178,700 gp; Cost to Create: 89,450 gp + 7,140 XP; Weight: 1 lb.
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