Magic Item - Random Wondrous Item
Horn of the Tritons
This device is a conch shell that can be blown once per day (except by a triton, who can sound it three times per day). A horn of the tritons can do any one of the following functions when blown:
- Calm rough waters in a one-mile radius. This dispels a summoned water elemental if it fails its Will saving throw (DC 16). Attract 5d4 Large sharks (a 01-30 result an d%), 5d6 Medium-size sharks (31-80), or 1d10 sea lions (81-100) if the character is in a body of water in which such creatures dwell. The creatures are friendly and obey, to the best of their ability, the one who sounded the horn.
- Panic and demoralize aquatic creatures with Intelligence scares of 1 or 2 within 500 feet as if they had been targeted by a fear spell (DC 16). Those who do save are shaken for 3d6 rounds.
Any sounding of a horn of the tritons can be heard by all tritons within a three-mile radius.
Caster Level: 8th
Prerequisites: Craft Wondrous Item, fear, summon monster V, Control Water, creator must be a triton or get construction aid from a triton
Market Price: 15,100 gp; weight: 2 lb.
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